Andromeda 2500
Book 2: Combat

The Combat book details all combat and non-combat rules, various technical aspects of the game, and other specific guidelines designed to assist you during play.

Part 1: The Player’s Section

Game Mechanics
Combat Rules (individual & Vehicle)
Technology of the Year 2500

Part 2: The Game Master’s Section

Over 20 Pages of Situational Rules & Guidelines
Robots, Androids, and NPCs
Almost 40 Pages of Animals, Aliens, & Local Space Data
Almost 40 Pages of Adventure
Rules & Encounter Tables (Including a Random Adventure Generator)

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